Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
18:53:53:766STACKStarting the application, version is V1.0.36 S5 GOLD-Public (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACKGame directory is "C:\Users\Clement\Documents\Endless Space 2".
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'french'.
Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACK[Steam] Steam user id is '0x0110000103fd6b1b'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACK[Steam] Steam user name is 'clementd182'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACKRegistry file 'C:\Users\Clement\Documents\Endless Space 2\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:53:767STACKLoading registry file 'C:\Users\Clement\Documents\Endless Space 2\Users\66939675\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACKInitializing the Wwise sound engine...
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACKSound engine initialized.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACK4 audio modules have been loaded.
Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACK646 LipSync Data successfully loaded
Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACKPlaying with 4 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner.
DownloadableContentManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACKPlaying with 3 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime.
DownloadableContentManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACKHello 'clementd182'!
Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:425STACKChanging display settings to 1920x1080, 60Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:426STACK... skipped change because resolution remains the same.
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:426STACKSetting the general quality level to '4'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:805STACKCurrent game language is 'french'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:54:805STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GPUColorEvolutionManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:111STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:111STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:111STACKMute rear channels (since we are in mono or stereo speaker configuration)
EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EndlessSpaceAudioModule+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:111STACKThe audio manager is ready.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:111STACKError message modal is disabled.
GuiManager+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:111STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:112STACKLoading runtime module 'Endless Space 2'...
Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:112STACKLoading plugin files for AI ...
Amplitude.Unity.Runtime.Plugins.AIPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:117STACKLoading plugin files for AI ...
Amplitude.Unity.Runtime.Plugins.AIPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:150STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:266STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:282STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:322STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:362STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:434STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:464STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:502STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:556STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:591STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:633STACKLoading plugin files for database of type 'SpecialNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:662STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:56:947STACKLoading plugin files for database of type 'EntityActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:57:045STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:57:075STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:57:283STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:57:306STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:57:329STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:57:355STACKLoading plugin files for database of type 'ContractStubDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:59:875STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:59:956STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:59:976STACKLoading plugin files for database of type 'PlanetReserveDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:59:982STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:53:59:987STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:017STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:036STACKLoading plugin files for database of type 'PopulationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:057STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:071STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:193STACKLoading plugin files for database of type 'PopulationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:213STACKLoading plugin files for database of type 'PopulationStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:416STACKLoading plugin files for database of type 'PopulationTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:426STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:452STACKLoading plugin files for database of type 'PopulationModifiersTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:458STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:479STACKLoading plugin files for database of type 'ResourceDepositDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:488STACKLoading plugin files for database of type 'AnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:00:998STACKLoading plugin files for database of type 'ShipDesignDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:039STACKLoading plugin files for database of type 'ShipRoleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:410STACKLoading plugin files for database of type 'HullDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:620STACKLoading plugin files for database of type 'ModuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:643STACKLoading plugin files for database of type 'MedalDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:666STACKLoading plugin files for database of type 'RankDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:701STACKLoading plugin files for database of type 'RankPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:720STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:752STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:01:844STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:210STACKLoading plugin files for database of type 'IndustryConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:256STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:272STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:329STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:369STACKLoading plugin files for database of type 'RecipeSlotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:386STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:442STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:872STACKLoading plugin files for database of type 'ScienceConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:875STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:920STACKLoading plugin files for database of type 'TechnologyStageDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:944STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:961STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:02:986STACKLoading plugin files for database of type 'UnlockDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:018STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:039STACKLoading plugin files for database of type 'TimeBubbleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:057STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:123STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:146STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:174STACKLoading plugin files for database of type 'BailiffDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:197STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:220STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:03:257STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:551STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:705STACKLoading plugin files for database of type 'AllianceGuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:720STACKLoading plugin files for database of type 'GuiSorter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:747STACKLoading plugin files for database of type 'GuiResourcePropertySet'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:798STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:823STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:850STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:859STACKLoading plugin files for database of type 'GuiHighlightDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:916STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:07:966STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:018STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:108STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
18:54:08:108STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
18:54:08:108STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:229STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:461STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:477STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:489STACKLoading plugin files for database of type 'FactionAffinityMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:501STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:521STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:549STACKLoading plugin files for database of type 'PersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:746STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:771STACKLoading plugin files for database of type 'MajorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:794STACKLoading plugin files for database of type 'MinorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:924STACKLoading plugin files for database of type 'EncounterArenaDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:08:961STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:015STACKLoading plugin files for database of type 'EncounterEntityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:120STACKLoading plugin files for database of type 'EncounterPlayDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:136STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:261STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:308STACKLoading plugin files for database of type 'EncounterFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:332STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:377STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:415STACKLoading plugin files for database of type 'SalvoDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:512STACKLoading plugin files for database of type 'BattleActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:541STACKLoading plugin files for database of type 'SquadronMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:558STACKLoading plugin files for database of type 'SquadronStanceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:574STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:594STACKLoading plugin files for database of type 'SquadronFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:616STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:640STACKLoading plugin files for database of type 'RealizationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:09:710STACKLoading plugin files for database of type 'BattleEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:618STACKLoading plugin files for database of type 'CameraShotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:636STACKLoading plugin files for database of type 'PoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:654STACKLoading plugin files for database of type 'GovernmentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:822STACKLoading plugin files for database of type 'LawDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:835STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:848STACKLoading plugin files for database of type 'ElectionProcessDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:883STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:935STACKLoading plugin files for database of type 'ElectionActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:953STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:965STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:10:995STACKLoading plugin files for database of type 'HeroAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:028STACKLoading plugin files for database of type 'HeroClassDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:075STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:123STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:198STACKLoading plugin files for database of type 'HeroSkillDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:210STACKLoading plugin files for database of type 'HeroMasteryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:231STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:259STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:11:304STACKLoading plugin files for database of type 'HeroDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:14:145STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:14:199STACKLoading plugin files for database of type 'QuestEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:14:320STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:14:411STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:697STACKLoading plugin files for database of type 'TutorialDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:741STACKLoading plugin files for database of type 'VictoryConditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:757STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:774STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:792STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:810STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:856STACKLoading plugin files for database of type 'CuriosityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:935STACKLoading plugin files for database of type 'CuriosityDroplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:15:975STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:012STACKLoading plugin files for database of type 'GameSettingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:053STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:117STACKLoading plugin files for database of type 'TradingCompanyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:136STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:166STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:222STACKLoading plugin files for database of type 'TradableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:246STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:281STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:551STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:584STACKLoading plugin files for database of type 'MinorStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:608STACKLoading plugin files for database of type 'ImprovementListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:665STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:700STACKLoading plugin files for database of type 'FleetMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:16:955STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:006STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:022STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:041STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:067STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:083STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:126STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:147STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:192STACKLoading plugin files for database of type 'MinigameDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:17:208STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:781STACKSpent 21.1041113 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKRuntime hash key = '6C59078C46015BDEF4E19208D5BD52AA'.
Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component
DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows() Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:782STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKLoaded 141 modifier templates
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:783STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
18:54:36:783STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
18:54:36:783STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
18:54:36:783STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
18:54:36:783STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
18:54:36:783STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
18:54:36:810STACKRuntimeState_Bootstrapper.End()
RuntimeState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:54:36:810STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:54:36:826STACKLoading the outgame view...
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:36:826STACKForce Clear of AlwaysActiveCamera
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:40:906STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
18:54:40:906STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
18:54:40:906STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0015027 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:906STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0035125 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0004666 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Prod, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0045125 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0014807 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
18:54:40:907STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:40:907STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
18:54:41:144STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
18:54:41:144STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
18:54:41:144STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
18:54:41:144STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
18:54:41:144STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
18:54:41:144STACKRelease Clear of AlwaysActiveCamera
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:118STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:118STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:118STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:118STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:207STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:207STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:207STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:44:207STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:45:092STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo) GuiManager+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:54:45:954STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
18:54:47:307STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
18:55:02:610STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
18:55:06:621STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
18:55:06:621STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
18:55:06:621STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
18:55:16:374STACKLoading file 'C:\Users\Clement\Documents\Endless Space 2\Save Files\Boby.zip'
GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:16:432STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACK[ChatMessage] RECV: l:/sbs/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACK[ChatMessage] RECV: l:/_turn/196 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:432STACK[ChatMessage] RECV: l:/sessionname/Partie de clementd182 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/owner/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/sbs/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/gamespeed/Endless (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:433STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:434STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/score/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:435STACK[ChatMessage] RECV: l:/military/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/supremacy/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/conquest/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/science/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/economy/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/wonder/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/galaxyshape/Spiral2 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:436STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:437STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/galaxygenerationseed/76562 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:438STACK[ChatMessage] RECV: l:/owner/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/sessionname/Partie de clementd182 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/owner/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/sbs/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/_turn/196 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:439STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/gamespeed/Endless (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:440STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:441STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/score/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/military/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/supremacy/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/conquest/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/science/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/economy/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:442STACK[ChatMessage] RECV: l:/wonder/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/galaxyshape/Spiral2 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:443STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/galaxygenerationseed/76562 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:444STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACK[ChatMessage] RECV: l:/sbs/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:55:16:445STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/sessionname/Partie de clementd182 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/owner/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/sbs/0 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/_turn/196 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/gamespeed/Endless (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:445STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/score/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/military/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/supremacy/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/conquest/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/science/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/economy/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/wonder/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:446STACK[ChatMessage] RECV: l:/galaxyshape/Spiral2 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/galaxygenerationseed/76562 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACKSessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:447STACK[ChatMessage] RECV: q:/ready/0/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:456STACKSessionState_OpenedAndReady.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:456STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:545STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:545STACKSessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:545STACK[ChatMessage] RECV: q:/ready/0/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:545STACK[ChatMessage] RECV: r:/0x0110000103fd6b1b/q:/ready/0/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:545STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:569STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:569STACKGameServerState_InitializeServer
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:569STACKGameServerState_LaunchGame
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:611STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:16:611STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:16:611STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:611STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:611STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:16:612STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:304STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACKLoading from archive 'C:\Users\Clement\Documents\Endless Space 2\Save Files\Boby.zip'...
GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[ChatMessage] RECV: l:/_turn/196 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACKUsing path to archive: 'C:\Users\Clement\Documents\Endless Space 2\Save Files\Boby.zip'
GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACKLoading my game...
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[ChatMessage] RECV: l:/_turn/196 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:305STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:306STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:307STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:308STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:309STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:310STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:311STACKSessionState_OpenedAndLaunching.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:311STACKSessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:311STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:311STACKInitiate connection to server with steamIDRemote: 0x110000103fd6b1b, steamIDUser: 0x110000103fd6b1b.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:311STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:311STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:344STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:344STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:389STACKThe pathfinding service is ready.
PathfindingManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:389STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005015 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:389STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:389STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:389STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:389STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:410STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:410STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:410STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:20:425STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0005015 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:441STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:458STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0.0004742 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:474STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:491STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:507STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:525STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:542STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:558STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:574STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:591STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0.0005015 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:608STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:624STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0.0004885 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:642STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:659STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:675STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:693STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:708STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0.0005268 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:725STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:741STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:758STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:774STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0.0005017 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:792STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:806STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:825STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:841STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:20:857STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.001003 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:21:408STACKGalaxy Seed = 76562
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:21:408STACKFog of war texture format: RGB24.
VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo) VisibilityController+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACKCan't find the element 'PopulationPoliticalTraitAtheist' in database of 'PopulationTrait'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationDefinition:get_Traits() PopulationDefinition+c__Iterator0:MoveNext() PopulationDefinition:InitializeTraitDefinitions() PopulationDefinition:InitializeModifiersProviders() PopulationDefinition:get_PopulationModifiersProviders() PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:PopulationSaveCompatibilityHack() Population:Load(System.Reflection.ParameterInfo) ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACKRemoved trait 'PopulationPoliticalTraitAtheist' from Population 'AffinityDeuyivans' because it could not be found
PopulationDefinition:get_Traits() PopulationDefinition+c__Iterator0:MoveNext() PopulationDefinition:InitializeTraitDefinitions() PopulationDefinition:InitializeModifiersProviders() PopulationDefinition:get_PopulationModifiersProviders() PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:PopulationSaveCompatibilityHack() Population:Load(System.Reflection.ParameterInfo) ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACKCan't find the element 'HeroSkill71_Industry_PerPlanetFlat_3' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroSkillDefinition+HeroSkillLevelDefinition:get_SystemDescriptors() HeroSkillDefinition:GetSystemDescriptors(System.Reflection.ParameterInfo) HeroSkill:get_SystemDescriptors() Hero:GetSystemSkillDescriptors() ColonizedStarSystem:RefreshHeroDescriptors() ColonizedStarSystem:AssignHero(System.Reflection.ParameterInfo) HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroRole:Load(System.Reflection.ParameterInfo) Hero:LoadRole() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#1 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#2 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#3 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#4 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#5 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#6 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] Empire#7 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#1 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#2 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#3 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#4 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#5 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#6 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#7 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#8 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#9 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#10 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK--> Invalid modifier: source property TechnologyQuadrantScienceAndExplorationActualStageNumber does not exists on MinorEmpire#11. Descriptor:FactionTraitMinorGamers01, Source:MinorEmpire#11
Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:635STACK[Game] MinorEmpire#11 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] MinorEmpire#12 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] MinorEmpire#13 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] MinorEmpire#14 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] MinorEmpire#15 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] MinorEmpire#16 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] MinorEmpire#17 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] LesserEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Game] PirateEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:InitializeTutorial(System.Reflection.ParameterInfo) Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACKGame has been loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:636STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11573. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Partie de clementd182'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator64:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '76562'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator64:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKDisabling victory condition 'VictoryScience'.
VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo) VictoryManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKDisabling victory condition 'VictoryEconomic'.
VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo) VictoryManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKGame created.
GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKRegister AI plugin Amplitude.AI.Core v1.0.46.157 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKLoad AI0 in Release configuration.
AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKLoad AI plugin Amplitude.AI.Core v1.0.46.157 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKAI app domain created
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKAI module 'E.N.F.E.R' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKAI module 'Communication' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKAI module 'Debug' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKAI module 'Diagnostics' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKInitialize AI modules communication interfaces.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKInitialize AI modules.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACK[AI0] Initialization of AIModule E.N.F.E.R
Amplitude.AI.Core.Modules.AIModule_ENFER:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACK[AI0] Initialization of Communication module.
Amplitude.AI.Core.Modules.Communication:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACK[AI0] Initialization of Diagnostics module.
Amplitude.AI.Core.Modules.Diagnostics:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:637STACKGameServerState_GameLaunchedAndReady
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:637STACKGameClientState_GameLaunched
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:637STACKChanging the active player controller from 'null' to 'Empire#0'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:637STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyLinks() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player 'Bobywan' has been registered (Graphical/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:26:638STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
18:55:26:638STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
18:55:26:638STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
18:55:26:638STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
18:55:26:675STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
18:55:26:675STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
18:55:26:738STACKAudio receiver #0 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:26:738STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy()
18:55:26:738STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy()
18:55:26:738STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn technique Prod, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Prod, unloading ancillary CircleRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [ICircleRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Prod, unloading ancillary InstancingRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [IInstancingRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Prod, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PopInsideShaderKeyword() GalaxyViewTechnique:Unload() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKReleasing Technique Prod
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKTechnique Prod released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) ScanViewBattleRenderer:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Battle, unloading ancillary TextRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [ITextRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:26:738STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
18:55:27:879STACKInitializing the render view technique...
GalaxyView+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:879STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyLifeRendererManager:Start()
18:55:27:880STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:880STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
18:55:27:909STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:27:909STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKIn Technique Default, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKLoading the render view technique...
GalaxyView+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKIn Technique Default, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:796STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:797STACKIn Technique Default, load rendering technique ancillaries LineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:797STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0025068 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:797STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:797STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:797STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:810STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:28:810STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0010027 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.1233282 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005011 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0005018 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries DashRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0055139 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0035098 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0010114 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName77'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName80'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName16'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 6.5814344 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0005021 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0.0005009 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PrimitiveMaskComputer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0005011 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:756STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries PathRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKStill waiting for service [ICurvedLineRendererService]
PathRenderer+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0015041 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0010027 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries AtlasManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0346201 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010027 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0015047 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:757STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FIDSIRendererManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010018 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0035104 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:758STACKGameClientState_GameLaunchedAndReady
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:39:880STACKAudio bank 'G_Soundscape_A' has been loaded.
Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:39:894STACK[ChatMessage] RECV: l:/_launching/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:39:894STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:set_GameInProgress(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:39:894STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:39:894STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:40:189STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:40:749STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000000, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:40:776STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000001, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:40:776STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000002, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:40:776STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000003, [Empire5], AutomatedDeliveryFleetAction#1860 GameEntity: 12532 State: WaitingForInitialization Context: Path: 54->49, Path: Path: 54->49
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:40:785STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000004, [Empire5], AutomatedDeliveryFleetAction#1861 GameEntity: 12534 State: WaitingForInitialization Context: Path: 53->54, Path: Path: 53->54
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:40:785STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000005, [Empire5], AutomatedDeliveryFleetAction#1862 GameEntity: 12536 State: WaitingForInitialization Context: Path: 49->54->53, Path: Path: 49->54->53
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:41:389STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000006, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:41:389STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000007, [Empire7], AutomatedDeliveryFleetAction#5787 GameEntity: 12538 State: WaitingForInitialization Context: Path: 136->131->127->115, Path: Path: 136->131->127->115
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:41:523STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:41:588STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:41:588STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:55:41:890STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:41:907STACKGame object 'Game' map to AI snapshot 'GameSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:41:941STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:41:957STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:41:974STACKGame object 'AIEventAskAIToFillContract' map to AI snapshot 'AIEventAskAIToFillContract'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:41:974STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:41:990STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:007STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:007STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:025STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:025STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:039STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:056STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:056STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:074STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:074STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:090STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:106STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:107STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:123STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:140STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:140STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:157STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:157STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:173STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:189STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:205STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:241STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:241STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:241STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:241STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:241STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:241STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:251STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:251STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:258STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:258STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:273STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:273STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:273STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:289STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:289STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:289STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:289STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:289STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:306STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:306STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:306STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:306STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:323STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:323STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:323STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:340STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:340STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:356STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:356STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:357STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:372STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:372STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:372STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:372STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:389STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:389STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:389STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:389STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:407STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:407STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:407STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:423STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:440STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:440STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:440STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:624STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:624STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:756STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:756STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:806STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:42:873STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:390STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:440STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:440STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:479STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:479STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:480STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:480STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:508STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:607STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:607STACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:607STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:623STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:640STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:673STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:690STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:690STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:707STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:724STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:739STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:872STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:873STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:873STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:891STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:891STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:891STACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:43:906STACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:44:073STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:44:073STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:44:123STACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:44:123STACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:45:790STACKOpen archive C:\Users\Clement\Documents\Endless Space 2\Save Files\Boby.zip
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:45:824STACKGet ai serialization file from archive: 'ENFER.xml'.
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:45:824STACKClose archive C:\Users\Clement\Documents\Endless Space 2\Save Files\Boby.zip
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:46:923STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:46:923STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:46:923STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:46:923STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:47:740STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:47:756STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:48:077STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:077STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:077STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:077STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:077STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:077STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:077STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:077STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:078STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:079STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:149STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:258STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:454STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:454STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:454STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:454STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:586STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:827STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:48:827STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:078STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:078STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:078STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:588STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:588STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:588STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:588STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:49:588STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:074STACK[AI0] Cancel task 7627 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:241STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:275STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:275STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:329STACK[Tribute] Refresh 'DiplomaticTribute: Infinity EmpireMoney from Empire#7 to Empire#1 for -1 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:329STACK[AI0] Cancel task 7765 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:329STACK[AI0] Cancel task 7767 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:361STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:398STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:399STACKEntering state ServerGroundBattleState_Finished
ServerGroundBattleState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerGroundBattle:Update() GameServerState_Turn_Main:UpdateGroundBattles() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:399STACKEntering state ServerGroundBattleState_Finished
ServerGroundBattleState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerGroundBattle:Update() GameServerState_Turn_Main:UpdateGroundBattles() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:399STACKChange AI client state from None to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:399STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000009, Ticket: 00000001, [Empire5], MoveToFleetAction#1863 GameEntity: 12536 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->54 (Cost: 3) from 0 to 0.8772933.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:399STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000A, Ticket: 00000002, [Empire5], MoveToFleetAction#1864 GameEntity: 12534 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->54 (Cost: 1.878911) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:411STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000B, Ticket: 00000003, [Empire5], MoveToFleetAction#1865 GameEntity: 12532 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->49 (Cost: 3) from 0 to 0.8772933.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:411STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000C, Ticket: 00000004, [Empire7], MoveToFleetAction#5788 GameEntity: 12538 State: WaitingForInitialization Context: EntityActionContext_Movement, 136->131 (Cost: 2) from 0 to 0.2046535.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:50:411STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:411STACKChecking attack for invalid fleet 7e Gardiens nuls (9839)
DepartmentOfForeignAffairs:CanAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AttackFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo) OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo) AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:411STACKChecking attack for invalid fleet 7e Gardiens binaires (9869)
DepartmentOfForeignAffairs:CanAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AttackFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo) OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo) AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:411STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:456STACK[AI0] Cancel task 9806 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:457STACK[AI0] Cancel task 9807 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:457STACK[AI0] Cancel task 9810 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:457STACK[AI0] Cancel task 9812 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:457STACK[AI0] Cancel task 9813 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:690STACK[AI0] Cancel task 6198 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:50:856STACK[AI0] Cancel task 15800 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:023STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:024STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:024STACK[AI0] Cancel fleet mission 3297 for empire 1661 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:024STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:024STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:044STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 7659.874 EmpireMoney
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 00000008, [Empire1], GoToFleetAction#2305 GameEntity: 11064 State: WaitingForInitialization Context: Path: 109->114, Path: Path: 109->114
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000000E, Ticket: 00000009, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:045STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:045STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:045STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:045STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:045STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:045STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:046STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:046STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:046STACK[AI0] Cancel fleet mission 12192 for empire 1665 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:046STACKStart 21 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:046STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:046STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:056STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000016, Ticket: 00000011, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:057STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:057STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:057STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001E, Ticket: 0000001A, [Empire1], MoveToFleetAction#2306 GameEntity: 11064 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->114 (Cost: 2.967669) from 0 to 0.2466412.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:057STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:075STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001F, Ticket: 0000001C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000020, Ticket: 0000001D, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000021, Ticket: 0000001E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11943
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACKOrderAssignHero preprocessing failed: the assignation '3e Expédition Béryllium (12181)' is not available for assignment, failureflags=FleetIsAutomated.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000029, Ticket: 00000028, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:075STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:075STACKStart 60 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:075STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:075STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:095STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:095STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:095STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000031, Ticket: 00000031, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:095STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000032, Ticket: 00000032, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:095STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000033, Ticket: 00000033, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:095STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:095STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:095STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:109STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACKOrderAssignHero preprocessing failed: the assignation '8e Gardiens éternels (10143)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003B, Ticket: 0000003D, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003C, Ticket: 0000003E, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003D, Ticket: 0000003F, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003E, Ticket: 00000040, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003F, Ticket: 00000041, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000040, Ticket: 00000042, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000041, Ticket: 00000043, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000042, Ticket: 00000044, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000043, Ticket: 00000045, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000044, Ticket: 00000046, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000045, Ticket: 00000047, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000046, Ticket: 00000048, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000047, Ticket: 00000049, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000048, Ticket: 0000004A, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000049, Ticket: 0000004B, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004A, Ticket: 0000004C, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:109STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:109STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:109STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:109STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:109STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:109STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:109STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:110STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:259STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004B, Ticket: 0000004D, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:259STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004C, Ticket: 0000004E, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:259STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000004D, Ticket: 0000004F, ContractGUID 12530 DiplomaticContractNewState: Refused Empire which proposes empire point cost: -250 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:720STACKContract 12530 pass from state Proposed to state Refused.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:720STACKMissing jingle for diplomatic relation state DiplomaticRelationStateTruce
MusicAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:ContractStateChange_OnBeginShow(System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:720STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:RefreshPortrait() DiplomaticInteractionNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:721STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:RefreshPortrait() DiplomaticInteractionNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:721STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:721STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:721STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:721STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:721STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:721STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:721STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:721STACK[AI0] [Event]Add AIEventDiplomaticContractRefused/Amplitude.AI.Core.Snapshots.GameEvents.AIEventDiplomaticContractRefused, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:739STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000055
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:739STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:779STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:779STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:779STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:779STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000056, Ticket: 00000059, [Empire7], GoToFleetAction#5789 GameEntity: 10889 State: WaitingForInitialization Context: Path: 110->114, Path: Path: 110->114
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000057, Ticket: 0000005A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000058, Ticket: 0000005B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000059, Ticket: 0000005C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005A, Ticket: 0000005D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005B, Ticket: 0000005E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005C, Ticket: 0000005F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005D, Ticket: 00000060, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005E, Ticket: 00000061, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005F, Ticket: 00000062, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000060, Ticket: 00000063, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000061, Ticket: 00000064, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000062, Ticket: 00000065, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000063, Ticket: 00000066, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000064, Ticket: 00000067, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000065, Ticket: 00000068, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:780STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
18:55:51:780STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
18:55:51:780STACKStart 28 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:780STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:51:805STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:805STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000070, Ticket: 00000073, [Empire7], MoveToFleetAction#5790 GameEntity: 10889 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->114 (Cost: 2.531025) from 0 to 0.2718847.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:51:805STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:53:541STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000071, [Empire7], Entity index: 5788
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:53:609STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000072, [Empire5], Entity index: 1864
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:53:609STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:53:609STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:53:742STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000073
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:53:834STACKAudio bank G_Dialog_RiftBorn has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomaticInteractionNotificationWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
18:55:53:940STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:53:940STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:53:940STACK[AI0] [Event]keep 164 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:53:940STACK[AI0] [Event]keep EventPopulationBoostAvailable,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventEmpireSeen,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:53:957STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:54:057STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:54:224STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:54:557STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000074, Ticket: 00000074, [Empire7], GoToFleetAction#5791 GameEntity: 5493 State: WaitingForInitialization Context: Path: 118->119, Path: Path: 118->119
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:54:557STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000075, [Empire1], Entity index: 2306
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:54:557STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:54:557STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:54:558STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:54:574STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000076, Ticket: 00000075, [Empire7], MoveToFleetAction#5792 GameEntity: 5493 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->119 (Cost: 2.529602) from 0 to 0.2083541.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:54:607STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000077, [Empire5], Entity index: 1865
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:54:607STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000078, [Empire5], Entity index: 1863
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:091STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000079, [Empire7], Entity index: 5790
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:375STACK[AI0] Cancel task 12299 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:742STACK[AI0] Cancel fleet mission 3305 for empire 1661 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:757STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007A, Ticket: 00000076, [Empire1], context guid: 8616, contruction guid: 12540
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 7659.874 EmpireMoney
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007B, Ticket: 00000078, [Empire2], context guid: 9375, contruction guid: 12542
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007C, Ticket: 00000079, [Empire3], context guid: 3473, contruction guid: 12544
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007D, Ticket: 0000007A, [Empire3], context guid: 3473, contruction guid: 12546
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000007E, Ticket: 0000007B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11943
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACKOrderAssignHero preprocessing failed: the assignation '3e Expédition Béryllium (12181)' is not available for assignment, failureflags=FleetIsAutomated.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007F, Ticket: 0000007D, [Empire5], context guid: 1703, contruction guid: 12550
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000080, Ticket: 0000007E, [Empire5], context guid: 2717, contruction guid: 12548
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACKOrderAssignHero preprocessing failed: the assignation '8e Gardiens binaires (11149)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000081, Ticket: 00000080, [Empire6], context guid: 10743, contruction guid: 12552
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000082, Ticket: 00000081, [Empire6], context guid: 10743, contruction guid: 12554
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000083, Ticket: 00000082, [Empire6], context guid: 10743, contruction guid: 12556
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000084, Ticket: 00000083, [Empire6], context guid: 11853, contruction guid: 12558
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000085, Ticket: 00000084, [Empire6], context guid: 11853, contruction guid: 12560
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000086, Ticket: 00000085, [Empire6], context guid: 11853, contruction guid: 12562
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000087, Ticket: 00000086, [Empire6], context guid: 12052, contruction guid: 12564
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000088, Ticket: 00000087, [Empire6], context guid: 12052, contruction guid: 12566
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACKStart 28 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:758STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000089, Ticket: 00000088, [Empire6], context guid: 12052, contruction guid: 12568
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008A, Ticket: 00000089, [Empire6], context guid: 2299, contruction guid: 12570
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008B, Ticket: 0000008A, [Empire6], context guid: 2299, contruction guid: 12572
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008C, Ticket: 0000008B, [Empire6], context guid: 2299, contruction guid: 12574
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008D, Ticket: 0000008C, [Empire6], context guid: 6254, contruction guid: 12576
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008E, Ticket: 0000008D, [Empire6], context guid: 6254, contruction guid: 12578
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008F, Ticket: 0000008E, [Empire6], context guid: 6254, contruction guid: 12580
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000090, Ticket: 0000008F, [Empire6], context guid: 6565, contruction guid: 12582
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000091, Ticket: 00000090, [Empire6], context guid: 6565, contruction guid: 12584
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000092, Ticket: 00000091, [Empire6], context guid: 6565, contruction guid: 12586
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000093, [Empire5], Entity index: 1861
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:785STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000094, Ticket: 00000092, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000095, Ticket: 00000093, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000096, Ticket: 00000094, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000097, Ticket: 00000095, [Empire7], context guid: 12125, contruction guid: 12588
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000098, Ticket: 00000096, [Empire7], context guid: 12125, contruction guid: 12590
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000099, Ticket: 00000097, [Empire7], context guid: 12125, contruction guid: 12592
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009A, Ticket: 00000098, [Empire7], context guid: 4184, contruction guid: 12594
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009B, Ticket: 00000099, [Empire7], context guid: 4184, contruction guid: 12596
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009C, Ticket: 0000009A, [Empire7], context guid: 4184, contruction guid: 12598
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009D, Ticket: 0000009B, [Empire7], context guid: 5223, contruction guid: 12600
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009E, Ticket: 0000009C, [Empire7], context guid: 5223, contruction guid: 12602
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009F, Ticket: 0000009D, [Empire7], context guid: 5223, contruction guid: 12604
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A0, Ticket: 0000009E, [Empire7], context guid: 6384, contruction guid: 12606
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A1, Ticket: 0000009F, [Empire7], context guid: 6384, contruction guid: 12608
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A2, Ticket: 000000A0, [Empire7], context guid: 6384, contruction guid: 12610
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A3, Ticket: 000000A1, [Empire7], context guid: 8780, contruction guid: 12612
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A4, Ticket: 000000A2, [Empire7], context guid: 8780, contruction guid: 12614
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A5, Ticket: 000000A3, [Empire7], context guid: 8780, contruction guid: 12616
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:55:859STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:859STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACKStart 19 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:55:860STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:57:924STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A7, [Empire7], Entity index: 5792
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:58:258STACK[AI0] [Event]Remove 164 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:58:258STACK[AI0] [Event]Remove EventPopulationBoostAvailable,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventEmpireSeen,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:58:258STACK[AI0] [Event]keep 46 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:58:258STACK[AI0] [Event]keep EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipDesignCreated,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:55:58:274STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:58:373STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:58:723STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:55:58:974STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:58:974STACKChecking attack for invalid fleet 7e Gardiens nuls (9839)
DepartmentOfForeignAffairs:CanAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AttackFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo) OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo) AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:58:974STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:55:59:857STACK[AI0] Cancel task 6314 : can find context 12534 : for empire 5
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:108STACK[AI0] Cancel fleet mission 3307 for empire 1661 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:125STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 7659.874 EmpireMoney
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:125STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:125STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000A8, Ticket: 000000A6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11943
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:125STACKOrderAssignHero preprocessing failed: the assignation '3e Expédition Béryllium (12181)' is not available for assignment, failureflags=FleetIsAutomated.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:125STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:125STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:125STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:274STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A9, Ticket: 000000A8, [Empire7], context guid: 4603, contruction guid: 12621
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:274STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AA, Ticket: 000000A9, [Empire7], context guid: 4603, contruction guid: 12623
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:274STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AB, Ticket: 000000AA, [Empire7], context guid: 4603, contruction guid: 12625
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:00:274STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:275STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:275STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:275STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:00:275STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:02:674STACK[AI0] [Event]Remove 46 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:02:674STACK[AI0] [Event]Remove EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipDesignCreated,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:02:674STACK[AI0] [Event]keep 3 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:02:674STACK[AI0] [Event]keep EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:02:691STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:02:791STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:02:925STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:03:175STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 196)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:03:208STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:03:208STACKChecking attack for invalid fleet 7e Gardiens binaires (9869)
DepartmentOfForeignAffairs:CanAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AttackFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo) OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo) AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:03:208STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:04:242STACK[AI0] Cancel fleet mission 3309 for empire 1661 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:04:257STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 7659.874 EmpireMoney
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:04:257STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:04:257STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000AC, Ticket: 000000AC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11943
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:04:257STACKOrderAssignHero preprocessing failed: the assignation '3e Expédition Béryllium (12181)' is not available for assignment, failureflags=FleetIsAutomated.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:04:257STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:04:258STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:04:258STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:04:307STACKOrderAssignHero preprocessing failed: the assignation '8e Gardiens binaires (11149)' is not available for assignment, failureflags=FleetNotInOrbit.
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:04:307STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:04:307STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:04:307STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:04:691STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:11:809STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:11:858STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:11:858STACKDisposing #12302 ServerGroundBattle
ServerGroundBattle:Dispose() ServerGroundBattle:RemoveIfFinished() ServerGroundBattleRepository:UpdateServerGroundBattles() GameServerState_Turn_Finished:UpdateGroundBattles() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:11:858STACKDisposing #12527 ServerGroundBattle
ServerGroundBattle:Dispose() ServerGroundBattle:RemoveIfFinished() ServerGroundBattleRepository:UpdateServerGroundBattles() GameServerState_Turn_Finished:UpdateGroundBattles() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:11:925STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:025STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:075STACKGameServerState_Turn_Elections
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:091STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:091STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:109STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:125STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:142STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:158STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:175STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:192STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:208STACK[AI0] [Event]Add EventElectionSurvey/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:242STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:292STACKGameServerState_Turn_End
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:292STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#000000AE, Ticket: 000000AF, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfEducation+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:309STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#000000AF, Ticket: 000000B0, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfEducation+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:332STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#000000B0, Ticket: 000000B1, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfEducation+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:332STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:358STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000B1, Ticket: 000000B2, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:358STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:375STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000B2, Ticket: 000000B3, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:375STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:391STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000B3, Ticket: 000000B4, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:391STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:408STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000B4, Ticket: 000000B5, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:408STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:424STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000B5, Ticket: 000000B6, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:424STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:442STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000B6, Ticket: 000000B7, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:442STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:464STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000B7, Ticket: 000000B8, [Empire7], ShipsGUID: 11276
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:464STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:464STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:464STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:475STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000B8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:492STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000B9, Ticket: 000000B9, [Empire7], ShipsGUID: 11346
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:492STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:492STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:492STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:509STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000BA, Ticket: 000000BA, [Empire7], ShipsGUID: 11161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:509STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:509STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:509STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:525STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000BB, Ticket: 000000BB, [Empire7], ShipsGUID: 11159
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:525STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:525STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:525STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:541STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000BC, Ticket: 000000BC, [Empire7], ShipsGUID: 11157
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:541STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:541STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:541STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:558STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000BD, Ticket: 000000BD, [Empire7], ShipsGUID: 11102
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:558STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:558STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:558STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:576STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000BE, Ticket: 000000BE, [Empire7], ShipsGUID: 11100
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:576STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:576STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:576STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:593STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000BF, Ticket: 000000BF, [Empire7], ShipsGUID: 11036
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:593STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:593STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:593STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:609STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000C0, Ticket: 000000C0, [Empire7], ShipsGUID: 11034
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:609STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:609STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:609STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:624STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000C1, Ticket: 000000C1, [Empire7], ShipsGUID: 11032
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:624STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:624STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:624STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:642STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000C2, Ticket: 000000C2, [Empire7], ShipsGUID: 10863
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:642STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:642STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:642STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:658STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000C3, Ticket: 000000C3, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:658STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:674STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000C4, Ticket: 000000C4, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:674STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:691STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000C5, Ticket: 000000C5, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:691STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:708STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000C6, Ticket: 000000C6, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:708STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:725STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000C7, Ticket: 000000C7, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:725STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:741STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000C8, Ticket: 000000C8, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:741STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:758STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000C9, Ticket: 000000C9, [Empire7], ShipsGUID: 10861
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:758STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:758STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:758STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:775STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000CA, Ticket: 000000CA, [Empire7], ShipsGUID: 10810
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:775STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:775STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:775STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:791STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000CB, Ticket: 000000CB, [Empire7], ShipsGUID: 10413
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:791STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:791STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:791STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:807STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000CC, Ticket: 000000CC, [Empire7], ShipsGUID: 10362
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:807STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:807STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:807STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:824STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000CD, Ticket: 000000CD, [Empire7], ShipsGUID: 10222
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:824STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:824STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:825STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:841STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000CE, Ticket: 000000CE, [Empire7], ShipsGUID: 8990
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:841STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:841STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:841STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:858STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000CF, Ticket: 000000CF, [Empire7], ShipsGUID: 8282
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:858STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:858STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:858STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:875STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000D0, Ticket: 000000D0, [Empire7], ShipsGUID: 7076
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:876STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:876STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:876STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:895STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000D1, Ticket: 000000D1, [Empire7], ShipsGUID: 6297
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:895STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:895STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:895STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:909STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000D2, Ticket: 000000D2, [Empire7], ShipsGUID: 6247
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:909STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:910STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:910STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:924STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000D3, Ticket: 000000D3, [Empire7], ShipsGUID: 6150
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:924STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:924STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:924STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:941STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000D4, Ticket: 000000D4, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:942STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:958STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000D5, Ticket: 000000D5, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:958STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:975STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000D6, Ticket: 000000D6, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:975STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:12:993STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000D7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:993STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000D8, Ticket: 000000D7, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:12:993STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:009STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000D9, Ticket: 000000D8, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:009STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:025STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000DA, Ticket: 000000D9, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:025STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:041STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000DB, Ticket: 000000DA, [Empire7], ShipsGUID: 6059
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:042STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:042STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:042STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:058STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000DC, Ticket: 000000DB, [Empire7], ShipsGUID: 5860
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:058STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:058STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:058STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:074STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000DD, Ticket: 000000DC, [Empire7], ShipsGUID: 5719
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:075STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:075STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:075STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:091STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000DE, Ticket: 000000DD, [Empire7], ShipsGUID: 5624
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:092STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:092STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:092STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:108STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000DF, Ticket: 000000DE, [Empire7], ShipsGUID: 5492
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:108STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:108STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:108STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:125STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000E0, Ticket: 000000DF, [Empire7], ShipsGUID: 5356
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:125STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:125STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:125STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:141STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000E1, Ticket: 000000E0, [Empire7], ShipsGUID: 10958
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:141STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:141STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:141STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:159STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000E2, Ticket: 000000E1, [Empire7], ShipsGUID: 10615
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:159STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:159STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:159STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:175STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000E3, Ticket: 000000E2, [Empire7], ShipsGUID: 10551
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:175STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:175STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:175STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:190STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000E4, Ticket: 000000E3, [Empire7], ShipsGUID: 10549
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:190STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:191STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:191STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:209STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000E5, Ticket: 000000E4, [Empire7], ShipsGUID: 10349
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:209STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:209STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:209STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:225STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000E6, Ticket: 000000E5, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:225STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:242STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000E7, Ticket: 000000E6, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:242STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:258STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000E8, Ticket: 000000E7, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:259STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:276STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000E9, Ticket: 000000E8, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:276STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:292STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000EA, Ticket: 000000E9, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:292STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:308STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000EB, Ticket: 000000EA, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:308STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:325STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000EC, Ticket: 000000EB, [Empire7], ShipsGUID: 9630
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:325STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:325STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:325STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:343STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000ED, Ticket: 000000EC, [Empire7], ShipsGUID: 9527
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:343STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:344STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:344STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:359STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000EE, Ticket: 000000ED, [Empire7], ShipsGUID: 9203
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:359STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:359STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:359STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:375STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000EF, Ticket: 000000EE, [Empire7], ShipsGUID: 9195
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:375STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:375STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:375STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:392STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000F0, Ticket: 000000EF, [Empire7], ShipsGUID: 9141
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:392STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:392STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:392STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:408STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000F1, Ticket: 000000F0, [Empire7], ShipsGUID: 9135
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:408STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:408STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:408STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:424STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000F2, Ticket: 000000F1, [Empire7], ShipsGUID: 8992
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:424STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:424STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:424STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:441STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000F3, Ticket: 000000F2, [Empire7], ShipsGUID: 8913
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:441STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:441STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:441STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:457STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000F4, Ticket: 000000F3, [Empire7], ShipsGUID: 8769
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:458STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:458STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:458STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:475STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000F5, Ticket: 000000F4, [Empire7], ShipsGUID: 8655
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:475STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:475STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:475STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:491STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000F6, Ticket: 000000F5, [Empire7], ShipsGUID: 7908
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:491STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:491STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:491STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:507STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000F7, Ticket: 000000F6, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:507STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:524STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000F8, Ticket: 000000F7, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:525STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:542STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000F9, Ticket: 000000F8, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:542STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:559STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000FA, Ticket: 000000F9, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:559STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:575STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000FB, Ticket: 000000FA, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:575STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:592STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000000FC, Ticket: 000000FB, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:592STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:608STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000FD, Ticket: 000000FC, [Empire7], ShipsGUID: 11163
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:608STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:608STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:608STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:624STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000000FE, Ticket: 000000FD, [Empire7], ShipsGUID: 3446
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:624STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:624STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:624STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:641STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000FF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:641STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000100, Ticket: 000000FE, [Empire7], ShipsGUID: 10116
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:641STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:641STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:641STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:658STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000101, Ticket: 000000FF, [Empire7], ShipsGUID: 7397
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:658STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:658STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:659STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:674STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000102, Ticket: 00000100, [Empire7], ShipsGUID: 7360
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:674STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:674STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:674STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:691STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000103, Ticket: 00000101, [Empire7], ShipsGUID: 7351
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:691STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:691STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:691STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:708STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000104, Ticket: 00000102, [Empire7], ShipsGUID: 7200
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:708STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:709STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:709STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:725STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000105, Ticket: 00000103, [Empire7], ShipsGUID: 7140
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:725STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:725STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:725STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:742STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000106, Ticket: 00000104, [Empire7], ShipsGUID: 7074
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:743STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:743STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:743STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:757STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000107, Ticket: 00000105, [Empire7], ShipsGUID: 6961
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:757STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:758STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:758STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:774STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000108, Ticket: 00000106, [Empire7], ShipsGUID: 6843
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:775STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:775STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:775STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:791STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000109, Ticket: 00000107, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:791STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:807STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000010A, Ticket: 00000108, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:807STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:824STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000010B, Ticket: 00000109, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:824STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:841STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000010C, Ticket: 0000010A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:841STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:857STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000010D, Ticket: 0000010B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:857STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:874STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000010E, Ticket: 0000010C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:874STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:893STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#0000010F, Ticket: 0000010D, [Empire7], ShipsGUID: 6481
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:893STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:893STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:893STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:909STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000110, Ticket: 0000010E, [Empire7], ShipsGUID: 6376
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:909STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:910STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:910STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:925STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000111, Ticket: 0000010F, [Empire7], ShipsGUID: 6207
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:925STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:925STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:925STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:942STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000112, Ticket: 00000110, [Empire7], ShipsGUID: 5534
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:943STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:943STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:943STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:957STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000113, Ticket: 00000111, [Empire7], ShipsGUID: 5354
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:957STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:957STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:957STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:975STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000114, Ticket: 00000112, [Empire7], ShipsGUID: 5179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:975STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:975STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:975STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:992STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000115, Ticket: 00000113, [Empire7], ShipsGUID: 5059
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:13:992STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:992STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:13:992STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:008STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000116, Ticket: 00000114, [Empire7], ShipsGUID: 4947
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:008STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:008STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:008STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:025STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000117, Ticket: 00000115, [Empire7], ShipsGUID: 4726
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:025STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:025STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:025STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:041STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000118, Ticket: 00000116, [Empire7], ShipsGUID: 4647
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:041STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:041STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:041STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:058STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000119, Ticket: 00000117, [Empire7], ShipsGUID: 4424
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:058STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:058STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:058STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:078STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000011A, Ticket: 00000118, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:078STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:095STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000011B, Ticket: 00000119, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:095STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:095STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:109STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000011C, Ticket: 0000011A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:109STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:125STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000011D, Ticket: 0000011B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:125STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:142STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000011E, Ticket: 0000011C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:142STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:157STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000011F, Ticket: 0000011D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:157STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:177STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000120, Ticket: 0000011E, [Empire7], ShipsGUID: 4391
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:177STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:177STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:177STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:215STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000121, Ticket: 0000011F, [Empire7], ShipsGUID: 11765
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:215STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:215STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:215STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:241STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000122, Ticket: 00000120, [Empire7], ShipsGUID: 10224
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:241STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:241STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:241STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:258STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000123, Ticket: 00000121, [Empire7], ShipsGUID: 9529
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:258STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:258STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:258STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:274STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000124, Ticket: 00000122, [Empire7], ShipsGUID: 9355
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:275STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:275STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:275STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:291STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000125, Ticket: 00000123, [Empire7], ShipsGUID: 9201
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:291STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:291STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:291STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:307STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000126, Ticket: 00000124, [Empire7], ShipsGUID: 9137
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:307STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:307STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:307STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:325STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000127, Ticket: 00000125, [Empire7], ShipsGUID: 8760
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:325STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:325STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:325STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:342STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000128, Ticket: 00000126, [Empire7], ShipsGUID: 8597
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:343STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:343STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:343STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:361STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000129, Ticket: 00000127, [Empire7], ShipsGUID: 7965
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:361STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:361STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:361STACK[AI0] [Event]Add EventShipScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:375STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000012A, Ticket: 00000128, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:375STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:391STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000012B, Ticket: 00000129, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:391STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:408STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000012C, Ticket: 0000012A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:408STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:425STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000012D, Ticket: 0000012B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:425STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:442STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000012E, Ticket: 0000012C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:442STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:458STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000012F, Ticket: 0000012D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:458STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:458STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:475STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000130, Ticket: 0000012E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:475STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:492STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000131, Ticket: 0000012F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:492STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:508STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000132, Ticket: 00000130, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:508STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:508STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:525STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000133, Ticket: 00000131, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:525STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:542STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000134, Ticket: 00000132, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:542STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:558STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000135, Ticket: 00000133, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:558STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:575STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000136, Ticket: 00000134, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:575STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:592STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000137, Ticket: 00000135, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:592STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:608STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000138, Ticket: 00000136, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:608STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:625STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000139, Ticket: 00000137, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:625STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:641STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000013A, Ticket: 00000138, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:641STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:658STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000013B, Ticket: 00000139, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:658STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:658STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:676STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000013C, Ticket: 0000013A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:676STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:692STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000013D, Ticket: 0000013B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:692STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:708STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000013E, Ticket: 0000013C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:709STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:725STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000013F, Ticket: 0000013D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:725STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:742STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000140, Ticket: 0000013E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:742STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:758STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000141, Ticket: 0000013F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:758STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:775STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000142, Ticket: 00000140, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:775STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:792STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000143, Ticket: 00000141, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:792STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:808STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000144, Ticket: 00000142, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:808STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:826STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000145, Ticket: 00000143, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:826STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:841STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000146, Ticket: 00000144, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:841STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:858STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000147, Ticket: 00000145, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:858STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:876STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000148, Ticket: 00000146, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:876STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:892STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000149, Ticket: 00000147, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:892STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:908STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000014A, Ticket: 00000148, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:908STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:924STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000014B, Ticket: 00000149, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:924STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:942STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000014C, Ticket: 0000014A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:942STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:958STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000014D, Ticket: 0000014B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:958STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:976STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000014E, Ticket: 0000014C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:976STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:976STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:14:991STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000014F, Ticket: 0000014D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:14:991STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:008STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000150, Ticket: 0000014E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:008STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:025STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000151, Ticket: 0000014F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:025STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:042STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000152, Ticket: 00000150, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:042STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:059STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000153, Ticket: 00000151, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:059STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:076STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000154, Ticket: 00000152, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:076STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:092STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000155, Ticket: 00000153, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:092STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:108STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000156, Ticket: 00000154, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:108STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:125STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000157, Ticket: 00000155, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:125STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:141STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000158, Ticket: 00000156, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:142STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:158STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000159, Ticket: 00000157, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:158STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:175STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000015A, Ticket: 00000158, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:175STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:191STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000015B, Ticket: 00000159, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:191STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:209STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000015C, Ticket: 0000015A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:209STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:226STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000015D, Ticket: 0000015B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:226STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:242STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000015E, Ticket: 0000015C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:242STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:258STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000015F, Ticket: 0000015D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:258STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:275STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000160, Ticket: 0000015E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:275STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:292STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000161, Ticket: 0000015F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:292STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:308STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000162, Ticket: 00000160, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:308STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:325STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000163, Ticket: 00000161, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:325STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:342STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000164, Ticket: 00000162, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:342STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:357STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000165, Ticket: 00000163, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:358STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:375STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000166, Ticket: 00000164, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:375STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:392STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000167, Ticket: 00000165, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:392STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:410STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000168, Ticket: 00000166, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:410STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:425STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000169, Ticket: 00000167, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:425STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:442STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000016A, Ticket: 00000168, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:442STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:458STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000016B, Ticket: 00000169, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:458STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:475STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000016C, Ticket: 0000016A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:475STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:492STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000016D, Ticket: 0000016B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:492STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:508STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000016E, Ticket: 0000016C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:508STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:525STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000016F, Ticket: 0000016D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:525STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:542STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000170, Ticket: 0000016E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:542STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:558STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000171, Ticket: 0000016F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:558STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:575STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000172, Ticket: 00000170, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:575STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:592STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000173, Ticket: 00000171, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:592STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:608STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000174, Ticket: 00000172, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:608STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:626STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000175, Ticket: 00000173, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:626STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:642STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000176, Ticket: 00000174, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:642STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:658STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000177, Ticket: 00000175, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:658STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:675STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000178, Ticket: 00000176, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:675STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:692STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000179, Ticket: 00000177, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:692STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:708STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000017A, Ticket: 00000178, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:708STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:725STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000017B, Ticket: 00000179, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:725STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:742STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000017C, Ticket: 0000017A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:742STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:757STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000017D, Ticket: 0000017B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:757STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:775STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000017E, Ticket: 0000017C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:775STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:792STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000017F, Ticket: 0000017D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:792STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:808STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000180, Ticket: 0000017E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:808STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:825STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000181, Ticket: 0000017F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:825STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:841STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000182, Ticket: 00000180, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:841STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:858STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000183, Ticket: 00000181, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:858STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:875STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000184, Ticket: 00000182, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:875STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:892STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000185, Ticket: 00000183, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:892STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:908STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000186, Ticket: 00000184, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:908STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:925STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000187, Ticket: 00000185, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:925STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:942STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000188, Ticket: 00000186, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:942STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:957STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000189, Ticket: 00000187, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:958STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:975STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000018A, Ticket: 00000188, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:975STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:15:991STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000018B, Ticket: 00000189, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:15:991STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:008STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000018C, Ticket: 0000018A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:008STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:025STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000018D, Ticket: 0000018B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:025STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:042STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000018E, Ticket: 0000018C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:042STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:058STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000018F, Ticket: 0000018D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:058STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:075STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000190, Ticket: 0000018E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:075STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:092STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000191, Ticket: 0000018F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:092STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:108STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000192, Ticket: 00000190, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:108STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:125STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000193, Ticket: 00000191, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:125STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:141STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000194, Ticket: 00000192, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:141STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:158STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000195, Ticket: 00000193, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:158STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:175STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000196, Ticket: 00000194, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:175STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:192STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000197, Ticket: 00000195, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:192STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:208STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000198, Ticket: 00000196, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:208STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:225STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000199, Ticket: 00000197, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:225STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:241STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000019A, Ticket: 00000198, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:241STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:258STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000019B, Ticket: 00000199, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:258STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:275STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000019C, Ticket: 0000019A, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:275STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:291STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000019D, Ticket: 0000019B, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:292STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:308STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000019E, Ticket: 0000019C, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:308STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:326STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000019F, Ticket: 0000019D, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:326STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:342STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A0, Ticket: 0000019E, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:342STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:358STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A1, Ticket: 0000019F, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:358STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:376STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A2, Ticket: 000001A0, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:376STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:391STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A3, Ticket: 000001A1, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:391STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:408STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A4, Ticket: 000001A2, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:408STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:425STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A5, Ticket: 000001A3, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:425STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:442STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A6, Ticket: 000001A4, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:442STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:458STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A7, Ticket: 000001A5, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:458STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:475STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A8, Ticket: 000001A6, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:475STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:492STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001A9, Ticket: 000001A7, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:492STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:508STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001AA, Ticket: 000001A8, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:508STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:527STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001AB, Ticket: 000001A9, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:528STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:543STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001AC, Ticket: 000001AA, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:543STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:558STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001AD, Ticket: 000001AB, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:558STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:575STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001AE, Ticket: 000001AC, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:575STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:592STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001AF, Ticket: 000001AD, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:592STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:608STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B0, Ticket: 000001AE, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:608STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:626STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B1, Ticket: 000001AF, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:626STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:689STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B2, Ticket: 000001B0, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:689STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:706STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B3, Ticket: 000001B1, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:706STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:721STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B4, Ticket: 000001B2, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:722STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:738STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B5, Ticket: 000001B3, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:738STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:755STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B6, Ticket: 000001B4, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:755STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:771STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000001B7, Ticket: 000001B5, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:771STACK[AI0] [Event]Add EventStarSystemImprovementScrapped/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:16:788STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#000001B8, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:16:788STACK[AI0] [Event]Add EventBailiffReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:278STACKIVisibilityService.AllowSendOrders(False)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:363STACKGameServerState_Turn_Ended
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:363STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:363STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:426STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:427STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:427STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:427STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:427STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:427STACK[AI0] [Event]Add EventColonizedStarSystemLevelChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:465STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:465STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:465STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:18:465STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:465STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:465STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:465STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:465STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:465STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:465STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:466STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:493STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:493STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:493STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:551STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:552STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:587STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventHeroLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:18:617STACK[AI0] [Event]Add EventHeroLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:132STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:132STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:132STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:132STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:132STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:132STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:132STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:132STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:132STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:132STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventRebellionImminent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventTechnologyStageUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:133STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationAlmostLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:256STACK[AI0] [Event]Add EventPopulationAlmostLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:644STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:679STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:679STACKInterpreterException: Invalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Empire, ClassEmpire, EmpireMoneyAccumulator)=Infinity'.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.Interpreter.Execute (System.Object[] rpn, Amplitude.Unity.Framework.InterpreterContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: InterpreterBasedGameStatisticDefinition.TryGetValue (Amplitude.Unity.Framework.InterpreterContext context, System.Single& value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameStatisticsManager.FillEmpireSnapshot (.Snapshot root, .MajorEmpire empire, WriteMode writeMode)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.TakeSnapshot ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClientState_Turn_End+c__Iterator0.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClientState_Turn_End.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
18:56:19:679STACKInterpreterException: Invalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Empire, ClassEmpire, EmpireMoneyAccumulator)=Infinity'.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.Interpreter.Execute (System.Object[] rpn, Amplitude.Unity.Framework.InterpreterContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: InterpreterBasedGameStatisticDefinition.TryGetValue (Amplitude.Unity.Framework.InterpreterContext context, System.Single& value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameStatisticsManager.FillEmpireSnapshot (.Snapshot root, .MajorEmpire empire, WriteMode writeMode)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.TakeSnapshot ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClientState_Turn_End+c__Iterator0.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClientState_Turn_End.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
18:56:19:679STACK[AI0] [Event]Add EventLuxuryResourceAcquired/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:679STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:700STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 4160
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 4327
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 4527
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 4989
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 5067
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 5073
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 5188
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 5414
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 5553
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 5767
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 6574
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 6639
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 6793
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 6856
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 6973
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 7092
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 7142
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 7293
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 7405
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 7724
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 7921
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 8614
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 8779
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 8841
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 9151
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 9465
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 9768
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 10741
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 10742
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 10872
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 10873
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 11357
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 11435
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 11495
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 11498
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:700STACKDisposing GroundBattle 11577
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 11640
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 11768
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 11770
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 11864
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 11981
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 12050
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 12055
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 12132
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACKDisposing GroundBattle 12233
GroundBattle:Dispose() GroundBattleRepository:ClearFinishedGroundBattles() GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:701STACK[ChatMessage] RECV: l:/_turn/197 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:782STACKIndexOutOfRangeException: Array index is out of range.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetitionRules (Amplitude.StaticString questName, Amplitude.StaticString occurrenceTableKey, System.Collections.Generic.Dictionary`2 occurrenceTable, .Empire empire, .RepetitionRules rules, System.String repetitionType)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetition (.QuestDefinition questDefinition, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorial (.TutorialDefinition definition, Amplitude.Tags tags, Amplitude.StaticString[] keys, .Empire empire, Boolean force)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorials (Amplitude.Tags tags, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.TryTriggerQuestsFromGameEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.HandleEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager+c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Turn_Ended.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
18:56:19:782STACKIndexOutOfRangeException: Array index is out of range.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetitionRules (Amplitude.StaticString questName, Amplitude.StaticString occurrenceTableKey, System.Collections.Generic.Dictionary`2 occurrenceTable, .Empire empire, .RepetitionRules rules, System.String repetitionType)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckRepetition (.QuestDefinition questDefinition, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorial (.TutorialDefinition definition, Amplitude.Tags tags, Amplitude.StaticString[] keys, .Empire empire, Boolean force)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerTutorials (Amplitude.Tags tags, .Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.TryTriggerQuestsFromGameEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.HandleEvent (Amplitude.Unity.Event.GameEvent gameEvent)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager+c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_Turn_Ended.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
18:56:19:815STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001B9, Ticket: 000001B6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:815STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000001BA, [Empire7], ColonizedStarSystemGUID: 11871, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:815STACK[AI0] [Event]Add EventOutpostCompetitionEnded/Amplitude.AI.Core.Snapshots.GameEvents.EventOutpostCompetitionEnded, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:815STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:816STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:816STACK[AI0] [Event]Add EventOutpostTurnedToColony/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:816STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:816STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:816STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:816STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:816STACK[AI0] [Event]Add EventTemporaryEffectStarted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[Order] OrderUpdateDustInflation::GameServer/OrderUpdateDustInflation#000001BC; DustGlobalProduction: NaN
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:832STACK[Order] OrderUpdateAutoImprovements::GameServer/OrderUpdateAutoImprovements#000001BD, ColonizedStarSystemGUID: 11871, StarSystemImprovementsGuidToRemove: GameEntityGUID[], StarSystemImprovementsGuidToAdd: GameEntityGUID[], StarSystemImprovementsToAdd: Amplitude.StaticString[]
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator51:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:832STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:875STACK[AI0] [Event]Add EventHeroUnlockGaugeFilled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:19:958STACKGameServerState_CheckForGameEndingConditions
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:058STACKGameServerState_Turn_Dump
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:076STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:092STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:092STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:092STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:125STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:125STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:125STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:126STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:126STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:20:126STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:499STACKGameServerState_Autosave
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Autosave:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:499STACK[ChatMessage] RECV: l:/_turn/197 (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SaveGame(System.Reflection.ParameterInfo) GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:AutoSaveGame(System.Reflection.ParameterInfo) GameServerState_Autosave+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Autosave:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:512STACKGameServerState_Transition
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Transition:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:512STACKTransition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:512STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:512STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:512STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:512STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:512STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x3fd6b1b).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:552STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:552STACKInterpreterException: Invalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Context, NetEmpireMoney)=Infinity'.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.Interpreter.Execute (System.Object[] rpn, Amplitude.Unity.Framework.InterpreterContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestInterpretedVariableDefinition.Evaluate (Amplitude.Unity.Framework.InterpreterContext context, System.Collections.Generic.Dictionary`2 targets, IEnumerable`1 variables)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckVariables (.QuestVariableDefinition[] questVariableDefinitions, System.Collections.Generic.List`1 vars, System.Collections.Generic.List`1 globalVars, System.Collections.Generic.List`1 pendingInstructions, System.Collections.Generic.List`1 questTargetsToLock, System.String participantsVarName, .OnParticipantVariableFound callback)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerQuest (.QuestDefinition candidate, Amplitude.Tags tags, .Empire[] targetEmpires, .Empire initiator, IGameEntity context, .QuestTeam[] preMadeTeams, Boolean force, Boolean onlyCheck)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerQuests (Amplitude.Tags tags, .Empire[] targetEmpires, .Empire initiator, IGameEntity context, .QuestTeam[] teams, Boolean force, Boolean onlyCheck)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.GameServer_StateChange (System.Object sender, Amplitude.Unity.Framework.FiniteStateChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.FiniteStateMachine_StateChange (System.Object sender, Amplitude.Unity.Framework.FiniteStateChangeEventArgs eventArgs)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.FiniteStateMachine_StateChange (System.Object sender, Amplitude.Unity.Framework.FiniteStateChangeEventArgs eventArgs)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.OnStateChange (Amplitude.Unity.Framework.FiniteStateChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
18:56:21:553STACKInterpreterException: Invalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Context, NetEmpireMoney)=Infinity'.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.Interpreter.Execute (System.Object[] rpn, Amplitude.Unity.Framework.InterpreterContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestInterpretedVariableDefinition.Evaluate (Amplitude.Unity.Framework.InterpreterContext context, System.Collections.Generic.Dictionary`2 targets, IEnumerable`1 variables)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.CheckVariables (.QuestVariableDefinition[] questVariableDefinitions, System.Collections.Generic.List`1 vars, System.Collections.Generic.List`1 globalVars, System.Collections.Generic.List`1 pendingInstructions, System.Collections.Generic.List`1 questTargetsToLock, System.String participantsVarName, .OnParticipantVariableFound callback)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerQuest (.QuestDefinition candidate, Amplitude.Tags tags, .Empire[] targetEmpires, .Empire initiator, IGameEntity context, .QuestTeam[] preMadeTeams, Boolean force, Boolean onlyCheck)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.IQuestManagementService.TryTriggerQuests (Amplitude.Tags tags, .Empire[] targetEmpires, .Empire initiator, IGameEntity context, .QuestTeam[] teams, Boolean force, Boolean onlyCheck)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: QuestManager.GameServer_StateChange (System.Object sender, Amplitude.Unity.Framework.FiniteStateChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.FiniteStateMachine_StateChange (System.Object sender, Amplitude.Unity.Framework.FiniteStateChangeEventArgs eventArgs)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.FiniteStateMachine_StateChange (System.Object sender, Amplitude.Unity.Framework.FiniteStateChangeEventArgs eventArgs)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.OnStateChange (Amplitude.Unity.Framework.FiniteStateChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServer.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
18:56:21:562STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:575STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001BF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:21:575STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:22:325STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C0, [Empire5], MoveToProbeAction#1866 GameEntity: 12177 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:22:325STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C1, [Empire5], MoveToProbeAction#1867 GameEntity: 12525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:22:325STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001C2, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:22:325STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001C3, [Empire5], AutomatedDeliveryFleetAction#1868 GameEntity: 12629 State: WaitingForInitialization Context: Path: 53->54, Path: Path: 53->54
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:22:325STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:22:325STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
18:56:22:508STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C4, [Empire6], MoveToProbeAction#3319 GameEntity: 12176 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:23:025STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000001C5, [Empire18]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:23:025STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001C6, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -2240
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:23:025STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000001C7, [Empire19]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:23:025STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001C8, [Empire19], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -2240
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:23:108STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:23:242STACK[AI0] [Event]Remove 3 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:23:242STACK[AI0] [Event]Remove EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:23:242STACK[AI0] [Event]keep 604 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:23:242STACK[AI0] [Event]keep EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventHappinessStatusChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventHappinessStatusChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventHappinessStatusChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventHappinessStatusChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventHappinessStatusChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventHappinessStatusChanged,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventStarSystemImprovementScrapped,EventBailiffReport,EventShipLevelup,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationLost,EventShipLevelup,EventShipLevelup,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventShipLevelup,EventConstructionCompleted,EventShipLevelup,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventShipLevelup,EventRebellionImminent,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventPopulationLost,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationLost,EventPopulationLost,EventPopulationLost,EventPopulationLost,EventPopulationLost,EventPopulationAlmostLost,EventPopulationLost,EventPopulationAlmostLost,EventPopulationGained,EventShipLevelup,EventLuxuryResourceAcquired,EventPopulationLost,EventOutpostCompetitionEnded,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHeroUnlockGaugeFilled,EventEmpireSeen,EventGarrisonCompositionChanged,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:292STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:293STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:294STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:294STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:294STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:294STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:23:294STACKInvalid function result: 'Amplitude.Unity.Framework.Interpreter+Funct(Input)=NaN'.
Amplitude.Unity.Framework.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ResourceConverterDefinition+ToConverter+ToConverterInterpreterModifier:GetValue(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryConvertCostTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:ConvertCostsTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:GetConvertedBasePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Marketplace:ITradingManagementService.GetTradablePrice(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SynchronizationJob:ProcessSynchronizationMessage(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run()
18:56:43:110STACKGameClientState_DisconnectedFromServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:43:110STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0
GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:43:134STACKGameClientState_Release
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Release:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:43:134STACKStart AI0 releasing
AIManager:UnloadCurrentAI() GameClientState_Release:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:43:134STACKRelease AI modules.
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:134STACK[AI0] Wait for ai module 'E.N.F.E.R' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:154STACKEnd of AI begin turn: Releasing
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:43:165STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:43:848STACK[AI0] AI module 'E.N.F.E.R' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:848STACK[AI0] Wait for ai module 'Communication' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:848STACK[AI0] AI module 'Communication' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:849STACK[AI0] Wait for ai module 'Debug' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:849STACK[AI0] AI module 'Debug' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:849STACK[AI0] Wait for ai module 'Diagnostics' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:849STACK[AI0] AI module 'Diagnostics' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:849STACKAI modules released
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:849STACKAI modules disposed
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:43:849STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:43:936STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:43:936STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:322STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:322STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:322STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:322STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:322STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:323STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:324STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:325STACK[AI0] Can't find ISnapshotRepositoryService
Amplitude.AI.Core.Snapshots.EntitySnapshots.HangarSnapshot:UpdateEmpireList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:ChangeOwner(System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.GarrisonSnapshot:Release() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:Release() Amplitude.AI.Core.Services.SnapshotRepositories.EntitySnapshotRepository:Release() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Release() Amplitude.AI.Core.AIScheduler:ReleaseManagers() Amplitude.AI.Core.AIScheduler:ReleaseAsync()
18:56:44:339STACKAI app domain unloaded
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:44:340STACKAI0 has been correctly released
AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:44:340STACKAI0 has been released in 1210.4229ms
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
18:56:46:360STACK[Tribute] Refresh 'DiplomaticTribute: Infinity EmpireMoney from Empire#7 to Empire#1 for -2 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:377STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:436STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:437STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001C9
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:437STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:End(System.Reflection.ParameterInfo) DiplomaticPressureEffect:RequestEnd() DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:SetLayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:SetLayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:437STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:End(System.Reflection.ParameterInfo) DiplomaticPressureEffect:RequestEnd() DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:SetLayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:SetLayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CA, Ticket: 000001B7, [Empire0], MoveToFleetAction#1169 GameEntity: 11781 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->72 (Cost: 3) from 0.535664 to 0.9545773.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CB, Ticket: 000001B8, [Empire4], MoveToFleetAction#2602 GameEntity: 12308 State: WaitingForInitialization Context: EntityActionContext_Movement, 145->152 (Cost: 5) from 0.3504065 to 0.700813.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 000001B9, [Empire4], MoveToFleetAction#2603 GameEntity: 12181 State: WaitingForInitialization Context: EntityActionContext_Movement, 152->153 (Cost: 5) from 0.0766171 to 0.6007754.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 000001BA, [Empire5], MoveToFleetAction#1869 GameEntity: 12629 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->54 (Cost: 1.878911) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CE, Ticket: 000001BB, [Empire5], MoveToFleetAction#1870 GameEntity: 12536 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->54 (Cost: 0.4196087) from 0.8772933 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 000001BC, [Empire5], MoveToFleetAction#1871 GameEntity: 12532 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->49 (Cost: 0.4196087) from 0.8772933 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 000001BD, [Empire5], MoveToFleetAction#1872 GameEntity: 12313 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->54 (Cost: 0.4196087) from 0.8772933 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 000001BE, [Empire7], MoveToFleetAction#5793 GameEntity: 12538 State: WaitingForInitialization Context: EntityActionContext_Movement, 136->131 (Cost: 2) from 0.2046535 to 0.4093069.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D2, Ticket: 000001BF, [Empire7], MoveToFleetAction#5794 GameEntity: 12315 State: WaitingForInitialization Context: EntityActionContext_Movement, 144->143 (Cost: 2) from 0.1919567 to 0.3839135.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D3, Ticket: 000001C0, [Empire7], MoveToFleetAction#5795 GameEntity: 12190 State: WaitingForInitialization Context: EntityActionContext_Movement, 143->138 (Cost: 2) from 0.6659366 to 0.8879156.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D4, Ticket: 000001C1, [Empire7], MoveToFleetAction#5796 GameEntity: 11927 State: WaitingForInitialization Context: EntityActionContext_Movement, 127->131 (Cost: 2) from 0.394266 to 0.7439961.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D5, Ticket: 000001C2, [Empire7], MoveToFleetAction#5797 GameEntity: 11785 State: WaitingForInitialization Context: EntityActionContext_Movement, 143->138 (Cost: 1.428881) from 0.8414093 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D6, Ticket: 000001C3, [Empire7], MoveToFleetAction#5798 GameEntity: 11660 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->110 (Cost: 2) from 0.3641913 to 0.5247697.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:667STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D7, [Empire5], Entity index: 1872
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:667STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D8, [Empire5], Entity index: 1871
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:667STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D9, [Empire5], Entity index: 1870
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:686STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 000001C4, [Empire5], MoveToFleetAction#1873 GameEntity: 12536 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->53 (Cost: 1.878911) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:686STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 000001C5, [Empire5], MoveToFleetAction#1874 GameEntity: 12313 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->53 (Cost: 1.878911) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:876STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001DC, [Empire7], Entity index: 5797
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:908STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001DD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:46:963STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001DE, [Empire7], Entity index: 5796
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:47:059STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001DF, [Empire7], Entity index: 5795
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:47:076STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E0, [Empire7], Entity index: 5794
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:47:076STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E1, [Empire7], Entity index: 5793
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:47:109STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E2, [Empire7], Entity index: 5798
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:47:292STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E3, [Empire0], Entity index: 1169
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:48:008STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E4, [Empire4], Entity index: 2603
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:48:157STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E5, [Empire4], Entity index: 2602
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:49:639STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E6, [Empire5], Entity index: 1869
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:49:904STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E7, [Empire5], Entity index: 1874
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:49:904STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E8, [Empire5], Entity index: 1873
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:56:53:871STACKFlushing diagnostics before closing streams...
Amplitude.Unity.Framework.Application:OnApplicationQuit() EndlessSpace2Application:OnApplicationQuit()